﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Threading;



public class AniEffectSkillA : MonoBehaviour {
	
	public virtual bool playBegan(AniEffectSkill aniEffectSkill, EffectStepObject effectStepObject, bool overrideFlag) {
		return overrideFlag;
	}
	
	public virtual bool playBullet(AniEffectSkill aniEffectSkill, EffectStepObject effectStepObject, bool overrideFlag) {
		return overrideFlag;
	}
	
	public virtual bool playEnd(AniEffectSkill aniEffectSkill, EffectStepObject effectStepObject, bool overrideFlag) {
		return overrideFlag;
	}

	public virtual bool playComplete(AniEffectSkill aniEffectSkill, EffectStepObject effectStepObject, bool overrideFlag) {
		return overrideFlag;
	}
}
